From School Library Journal: Oppel does it again! This action-packed sequel to Airborn (HarperCollins, 2004) starts with a bang and doesn't let up until the satisfying ending. Matt Cruse, now a student at the Airship Academy, finds himself training as a navigator aboard a worn out, tumbledown cargo airship piloted by a reckless captain. Flying through a typhoon at dangerously high altitudes, they see a ghost ship that set out 40 years before and was never seen again. The captain risks his life, the crew, and his ship as he tries to reach the Hyperion to claim the fortune in gold that's rumored to be aboard. His attempt fails after the crew is stricken with altitude sickness. Only Matt remembers the coordinates of where Hyperion was last seen. This knowledge plunges him and Kate, now a pilot in training herself, into a breakneck race against a pirate intent on getting to the riches. They find themselves aboard a new type of pressurized ship called Skybreaker piloted by Hal, a wealthy and dashing captain with designs on Kate. What they discover aboard Hyperion is a more fabulous treasure than any of them could have imagined. That is, if they survive to tell anyone about it. This worthy companion to Airborn maintains its roller-coaster thrills in true swashbuckling style.
Written by Kirk McGinnis July 26, 2010 0Add
Claim This Business
January 02, 2007
Role of Airships
Most of the story takes place aboard the "skybreaker" Sagarmatha or aboard the lost ghost airship Hyperion.
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